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Rogue Spear Tweak Guide (Page 4/4)


Posted: September 12, 2000
Written by: Dan "Tweak Monkey" Kennedy

Graphics Tweaks - Advanced (cont.)

Character Shadows - This setting allows you to choose whether or not to include shadows of your characters. The shadows are not very realistic or detailed, and only show beneath your characters' feet in the 3rd person view. We recommend that you disable this setting since this will boost performance slightly.

Projected Textures - Projected textures are the burn marks and scars that appear on objects after explosions or being shot. Disable this feature for a small performance boost.

Show Weapons After Death - If you need performance very badly, you can disable this option. Rogue Spear will not render the weapons after characters have been killed or injured, which may save a bit of memory and processing power.

Bullet Holes - This option allows you to configure the number of maximum bullet holes that will be displayed at a time (much like decals in Quake-based games). If you set this option low, the bullet holes will disappear soon after shooting more bullets. If you set this high, bullet holes will stick around for longer. I recommend that you set this high to keep the game realistic unless you need performance badly. Setting it lower will boost performance on most systems.

Texture Filtering - This option configures the filtering technique that the game will use. If you choose one of the first settings, the graphics will appear jagged and less detailed than if you choose a better setting. Most 3D accelerator cards support at least Linear Mip Nearest. Set this option to Linear Mip Nearest unless you are certain that your graphics card supports higher settings. The performance hit shouldn't be too significant. If you experience problems, set this lower. Here's an example:

Nearest:


Linear Mip Linear:


Conclusion

Well, that's it folks. If you have some feedback or ideas for updates, let me know and I'll see what I can do. Thanks for reading. :)

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