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In the Forums... |
Posted: December 19, 2000 Written by: Tuan "Solace" Nguyen Benchmark System AMD “Thunderbird” Athlon 1000MHz (Socket A) Asus A7V rev. 1.01, BIOS 1002 512MB Micron PC133 SDRAM Cas2 Leadtek WinFast GeForce2 MX with official Detonator 3 (6.35) IBM GXP75 Ultra100 HD Windows 98 SE 3Dmark2000 800x600 @ 16/32bpps 1024x768 @ 16/32bpps 1280x1024 @ 16/32bpps Quake 3 Arena with latest Point Release (1.25y) Demo 1 & 2: Normal and High Quality 1024x768 1280x1024 1600x1200 Unreal Tournament 4.32 1024x768 1280x1024 1600x1200 Let’s get some numbers. Benchmarks 3DMark2000 In 16bit mode, the MX performs very well. Anything above 3000 points is very playable. I wouldn’t mind playing games at 1280x1024 when they are set to 16bit. At 32bit however, things get a little slower, but then again you get a better quality image. Above you see the drop in points when we switch over to 32bit. The images produced do look better, but you get a performance hit. For 32bit gaming, an MX would play nicely at 1024x768. I don’t recommend going higher though unless you’re playing things other than first person shooter games like Quake 3 Arena. If you’re more of a strategist who plays games such as Starcraft, then you should have no problems playing at extreme resolutions like 1600x1200. Let’s take a look at some punishing graphics. |
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