Tweak3D - Your Freakin' Tweakin' Source!
Elsa Gladiac Review (Page 4/8)


Posted: May 15, 2000
Written by: Tuan "Solace" Nguyen
Cost: About $350

Drivers (cont.)



The Direct3D tab is exactly the same as the Detonators except for the DirectX picture itself. Here we have the D3D Anti-Alias setting. It's very straightforward. Just keep in mind that the more AA you turn on, the worse the performance will be. Here are two screenshots of Unreal Tournament comparing FSAA on and off.

Unreal Tournament (800x600): FSAA OFF [utfsaaoff.jpg]
Unreal Tournament (800x600): FSAA ON [utfsaaon.jpg]

You will notice that the difference is actually quite visible if you look toward the walls along the side. But the screenshots don't really show off FSAA fully unless you're actually playing the game. The difference is much more appreciated, especially at a resolution like 640x480. FSAA is needed less at higher resolutions such as 1024x768 or 1280x1024 and beyond.

We experienced major visual tears while FSAA was on during D3D Unreal Tournament. This is most likely due to the beta drivers. We expect these things to be fixed when nVIDIA releases new official drivers.



Here is the OpenGL tab. It's pretty much the same as the Detonators. Notice the inclusion of a "Enable full scene anti-aliasing" checkbox? Unfortunately, OpenGL FSAA isn't very well implemented yet. Here are two screenshots of Quake 3 Arena with FSAA on and off:

Quake 3 Arena (640x480): FSAA OFF [quake3fsaaoff.jpg]
Quake 3 Arena (640x480): FSAA ON [quake3fsaaon.jpg]

We also tested it out with the OpenGL 3D screensavers that come with Windows. We tried it out on the 3D Text screen saver to see how it worked. This test shows that the OpenGL FSAA feature isn't fully operational yet. With FSAA On, the screen saver had visual anomalies. Hopefully once nVIDIA releases an official Detonator revision, this will be fixed.

Next Page

  • News
  • Forums
  • Tweaks
  • Articles
  • Reviews