404 Page Not Found

Page Not Found

We cannot locate the page you're looking for. Please check the address and make sure all letters are lowercased with no spaces.

404 Page Not Found

Page Not Found

We cannot locate the page you're looking for. Please check the address and make sure all letters are lowercased with no spaces.

404 Page Not Found

Page Not Found

We cannot locate the page you're looking for. Please check the address and make sure all letters are lowercased with no spaces.

[an error occurred while processing this directive]

Please support Tweak3D and visit our sponsors



Skywell Magic3D II

Posted: 2-20-99

Written by: Dan "Tweak Monkey" Kennedy

Estimated retail price: $120

 

The Skywell Magic3D II is a typical 12MB Voodoo2 reference design with no extra features. Does the Voodoo2 offer anything new to gamers? Perhaps, but perhaps not. The addition of Glide to any system is still worth a lot. Some old games and still, many new games, are completely optimized for Glide before any other API. If you were to go out and buy TRIBES for a system without Glide, you would have to wait for the OpenGL patch to gain any true satisfaction from the game. The same goes with many other titles and programs... UltraHLE, Unreal, and Grand Theft Auto to name a few. So in fact, the Voodoo2 is still worth something, as an add-on card that gives you access to hundreds of new programs.

 

Features / Specifications

Standard 3D Features
-Perspective correct texture mapping

-Bi-linear and tri-linear texture filtering

-Z-buffer (16bpp, integer and floating point)

-Level of detail (LOD) MIP mapping

-Sub-pixel and sub-texel correction

-Bump Mapping

-Gouraud shading and texture modulation

-Full 24-bit rendering, dithered to 16-bit RGB

-14 texture formats including 8-bit compressed (patent pending)and 8-bit palletized formats

-Full bi-linear blending of palletized and compressed textures

-2 to 4 MB EDO DRAM frame buffer

-2 to 4 MB EDO DRAM texture memory


Performance

-90 Mpixels/sec sustained fill rate for bi-linear textures, with LOD

-MIP-mapping, Z-buffering, alpha-blending and fogging enabled

-180 Mpixel/sec with scan line interleaved configurations

-3M traingle/sec for filtered, LOD MIP-mapped, Z-buffered, alpha-blended, fogged, textured triangles


Additional Features
-Full hardware triangle setup (independent strips & fans)

-Anti-aliasing

-Depth buffering (16-bit linear, 22-bit effective)

-Alpha blending

-Per-pixel special effects: fog, transparency, translucency

-Texture compositing, morphing, animation

-Linear frame buffer access

-Single-pass tri-linear filtering

-Single-pass dual textures per pixel



Compatibility

-PCI bus 2.1 compliant, 33/66MHz

-Operating systems supported: Microsoft Windows 95, MS-DOS, Windows NT 4.0, Apple Mac OS

-3D API supported: 3Dfx Interactive Glide, Microsoft Direct3D, OpenGL, QuickDraw, 3D Rave

-Full software compatibility with Voodoo Graphics, Voodoo Rush

 

3Dfx can be beat "on paper" by many different chipsets, but the fact remains that (to date) Voodoo2 SLI is the most powerful 3D combination and a single Voodoo2 is plenty enough for most people. Unfortunately, the Magic3D II did not include ANY additional software other than drivers.

Performance

Because the Magic3D II is a 12MB Voodoo2 reference design board, (just like most other Voodoo2s) the performance was expected to be on par with other Voodoo2 cards. I ran a few tests to compare it with other competitive cards, including the STB Black Magic3D, Skywell Magic TNT, and the Matrox Marvel G200-TV.

 

Test system

Pentium II 450
ABit BX6 mainboard
64 MB PC100 SDRAM
Matrox Marvel G200-TV AGP 16 MB
Driver v4.11.01.1000
OpenGL ICD Beta1 v0.0.032
Diamond Monster Sound MX200
Windows 98

The newest drivers were installed for all cards

Skywell Magic3D II

  640x480 800x600
GLQuake demo2 100.2 65.0
Quake II demo1 87.1 58.5
Quake II crusher 43.8 35.5
3DMark 99 Lite 2610 3DMarks 2130 3DMarks

 

Skywell Magic3D II vs. the others

Key:

Skywell Magic3D II - Green

Matrox Marvel G200-TV - Blue

Skywell Magic TNT - Red

STB Black Magic 3D - Yellow

STB Black Magic 3D SLI - White

 

GLQuake demo2 - 640x480

100.2
29.0
101.9
100.1
176

 

Quake II demo1 - 640x480

87.1
28.2
73.0
86.8
103

 

Quake II Crusher - 640x480

43.8
18.2
37.8
44.1
45.2

 

3DMark 99 Lite - 640x480

2610
2141
2755
2584
3566

GLQuake demo2 - 800x600

65.0
19.1
68.5
65.6
119.4

 

Quake II demo1 - 800x600

58.5
21.4
59.2
58.3
94.8

 

Quake II Crusher - 800x600

35.5
9.1
34.5
35.6
45.1

 

3DMark 99 Lite - 800x600

2130
1658
2123
2039
2975

As you can see, the Skywell Magic3D II is almost identical in performance to the Black Magic 3D. However, adding a second Voodoo2 makes the performance much better. A single 12 MB Voodoo2 is just about as fast as the TNT based cards in all tests.


Conclusion

If you're committed to buying a 3Dfx card, there are still good reasons for purchasing the Voodoo2. If you want a 3Dfx card but plan to wait for the Voodoo3, consider that it will replace your current 2D/3D card. In some cases, this isn't a big deal, but (at least in this case) some people have very expensive video cards or just plain good cards that they don't want to part with. In this machine I have a Matrox Marvel G200-TV and I love the TV features and wouldn't be willing to part with the card. So, only wait for the Voodoo3 if you plan to replace your 2D/3D card and any 3D add-on cards you have already. If you want to keep your current 2D card but really would like the addition of Glide to your system, don't be afraid to pick up a Voodoo2 at a low price.

[+] Good
Good performance
Fully supported by Glide and Direct3D
Always upgradeable to SLI

[-] Bad
3Dfx's OpenGL ICD is still far from perfect
Old technology
Only 640x480 or 800x600 supported resolutions w/ Z-buffer (1024x768 w/ SLI)
No included software except drivers
It's hard to find this model...

 

Skywell Magic3D II Score
Value 9.0
Performance 9.0
Features 7.5
Quality 7.5
Overall 8.2

 

 Share your thoughts and suggestions at the discussion board

 

Return to Tweak3D