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In the Forums... |
Posted: April 19th, 2002 Written by: Tuan Huynh Hardware Setup Shuttle SS50 Barebones, Abit BD7-RAID, Soyo P4I Fire Dragon, Intel Pentium 4 2.4 GHz (400MHz FSB), Western Digital 40GB 7200RPM, Toshiba 16x DVD-Rom, Yamaha CRW2200, Hercules Game Theater XP, Leadtek WinFast TV2000XP, Hercules 3D Prophet Ti500, Gigabyte MAYA 8500 Deluxe, Common Software Intel Application Accelerator 2.0, NVIDIA Detonator XP 23.11, SiS Display driver v2.04 WHQL, Windows XP Professional w/all updates, Sysmark 2002, SiSoft Sandra Memory Bandwidth, 3D Mark 2001SE, Quake 3 Arena, The Test ![]() We’ll first start out with a little SiSoft Sandra Buffered memory benchmarking action. Here you’ll see that the SS50 falls behind Intel i845D based boards by approximately 23%. This is due to the fact that the SiS650 chipset uses an SMA (Shared memory architecture) thus part of the memory bandwidth has to be dedicated to the graphics sub system. ![]() In Sysmark 2002, the SS50 falls behind the i845D solutions by only 14%. This is also again due to the SMA architecture, which takes away some of the memory bandwidth the Content Creation tests thrives on. ![]() While the integrated SiS315 graphics is no GeForce 3 or GeForce 4MX for that matter, the onboard graphics pulls in with 1648 marks. Even though it falls behind the Ti500 by 81%, the onboard graphics isn’t too shabby considering that it uses SMA. ![]() In Quake 3, the onboard graphics falls behind by only 63%, again this isn’t too bad even though it’s at 640x480 considering it is SMA. The onboard graphics should be sufficient for games such as Counter-Strike at LAN parties, but for those of you who are looking for a bit more oomph, Visiontek produces a GeForce 4 MX 420 PCI that would be perfect for the SS50. |
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