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Sapphire Radeon 9800 Pro Atlantis Ultimate Edition


Posted: July 25, 2003
Written By: Dan "Tweak Monkey" Kennedy
Manufacturer: Sapphire




Quake III Arena (Demo001) - OpenGL Testing

Since almost every OpenGL benchmark used today is based on the Quake 3 engine anyway, Quake 3 Arena was used for testing. All detail settings were maximized, but other than that, default options were used.



Quake III shows about exactly what we would expect considering the system we used to test. The GeForce3 Ti500 can match the Atlantis at lower resolutions where CPU is a bigger concern than video, but when the FSAA is turned on, the GeForce3 card takes a major hit. The 9800 Pro-based Atlantis shows almost no signs of slowing down.



The difference in non-FSAA is significant, but either of these frame rates would be perfectly playable. However, when the FSAA is enabled, the Sapphire card still screams forward at nearly 120 FPS on a 2.0 GHz P4. Yes, at 1600x1200. Yes, with 4x FSAA enabled. Even when we tried 6x FSAA, the frame rate only dropped a bit more and was entirely playable.

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