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Real3D
Starfighter AGP
Benchmarks
Test system
Pentium II 266 (running at
different speeds)
ABit BX6 mainboard
64 MB PC100 SDRAM
Real3D Starfighter (AGP)
Diamond Monster Sound MX200
Refresh rate set at 60 Hz
Windows 95 OSR 2.1
Fresh install of all software (no tweaking)
CPU clock speed: 336
MHz (112 MHz x 3)
|
640x480 |
800x600 |
Forsaken NUKE
500% |
78.1 |
67.2 |
Quake II Demo1 |
45.0 |
31.8 |
Quake II Crusher |
26.2 |
24.3 |
Real3D
Starfighter |
Velocity
4400 |
Viper
V330 |
Dark Blue |
Green |
Red |
Forsaken-640x480
Quake II Demo1 -640x480
Quake II Crusher 640x480
|
Forsaken-800x600
Quake II Demo1 -800x600
Quake II Crusher -800x600
|
CPU clock speed: 233
MHz (66 MHz x 3.5)
|
640x480 |
800x600 |
Forsaken NUKE
500% |
67.5 |
62.1 |
Quake II Demo2 |
35.6 |
28.2 |
Quake II Crusher |
16.4 |
16.0 |
The performance of the Starfighter
is nowhere near the newest video cards, but for its
age the I740 based card is doing fairly well. As long
as you plan on running games at 640x480 and have a
P2 300 or faster, it should be more than adequete.
Visual Quality
The visual quality is very good
on Direct 3D and after a little image tweaking in
Quake II, the quality is close to TNT. Here's a screenshot
comparison for you:
TNT:

Click
the Enlarge
Starfighter:

Click
the Enlarge
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