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NVIDIA GeForce 256 Preview (Page 7/10)


Posted: October 11, 1999
Written by: Dan "Tweak Monkey" Kennedy



Cube Enivronment Mapping

Another unique feature of the GeForce 256 is cube enivornment mapping. This is actually fully supported by OpenGL and by DirectX7, so you can relax and know that games will use it in the future. The goal in using cube environment mapping is to deliver perfect, real-time reflections and specular lighting.

What's wrong with the image below?



The reflection looks fine except the viewpoint. The reflection in the sphere actually shows the pool that it is blocking. This is impossible in real life, so something is wrong. The addition of cube environment mapping removes such issues and also adds real time reflections/specular lighting for free, meaning there is virtually no real performance loss. What's better about cube environment mapping is that they take less memory and are actually somewhat easier to incorporate than conventional methods. I will have more screenshots of cube environment mapping in a few weeks. Stay tuned for more information.

Here are some of the developers that have announced they will support cube environment mapping and other GeForce 256 features:
  • GT Interactive
  • Epic MegaGames
  • LucasArts
  • Electronic Arts
  • Havas Interactive
  • Infogrames
  • Origin
  • Planet Moon
  • Cavedog Entertainment
  • Microsoft Games
  • Eidos Interactive
  • Blizzard Entertainment
  • Buzzfrog
  • Activision
  • Ubi Soft
  • Monolith Productions
  • Acclaim
  • Rage Software
  • Bungie
  • Accolade
  • Codemasters
  • Valve
  • Lionhead Studios
  • Surreal Software
  • 989 Studios (Sony)
  • id Software
  • Raven Software
  • Ritual Entertainment
  • Nihilistic Software
  • 3DO
  • Sierra Studios
  • Gas Powered Games
Clearly the industry is committed to supporting the GeForce 256's features, which is a point that has been debated up until now. NVIDIA is content with the idea that developers will fully support their product because in the past, they have had to reduce eye candy in order to maintain a consistent frame rate. Now that T&L and hardware features like this are present, developers can concentrate more on physics, AI, and improving the graphics to a new level.

Now, about AGP 4X and 2D...

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