![]() |
|
In the Forums... |
Posted: November 19, 2000 Written by: Tuan "Solace" Nguyen Unreal Tournament 4.32 ![]() Now before you go asking what happened to the massive improvements, remember (from past benchmarks) that Unreal Tournament seems to be more CPU intensive than graphics intensive. Quake 3 packs more visual punches than UT, yet is able to put out faster frame rates than UT. This is proof that UT isn’t a very good judge for frame rate speed with Direct3D. But we included it anyway, just so you can see the type of play you can achieve. ![]() We notice that when UT is switched into 32bit mode, not much of a performance hit is taken until 1280x1024. Up until 1280x1024, the CPU determines almost all performance points. However, when switching from 16bit to 32bit in 1280x1024 (and above), performance takes a big nosedive. Try sticking to lower resolutions for UT if you don’t have a burly CPU and graphics card. |
||
|
---|