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AGP Aperture Size Examined (Page 2/4)


Posted: August 29, 2002
Written by: Kayron James Mercieca and Dan "Tweak Monkey" Kennedy.

Testing Equipment and Settings

Note each benchmark was run twice, once with a 32MB SDR (Single Data Rate) memory card and the second time with a 64MB DDR (Double Data Rate) memory card. The goal here was to see the results on different memory types and to compare old and new video chips. Here are the details of each card:

32MB SDR Card: Elsa Erazor III Pro 32MB SDR AGP
64MB DDR Card: Leadtek WinFast GeForce3 Ti500 TD 64MB DDR AGP

The rest of the system was kept constant and so, producing a fair test:

CPU: AMD Athlon 1200MHz (266MHz FSB)
Motherboard: Epox EP-8KTA3+
RAM: 512MB 133MHz SDR SDRAM
Screen Refresh Rate: 75Hz
AGP Mode: X4
AGP Fastwrites: Enabled

This test was not conducted to compare these two graphics cards. All settings were kept constant for each graphics card in order to achieve a fair setting for each type of card. However, due to limitations in the TNT2 Pro’s feature set, some settings had to differ.

3DMark 2001 settings (TNT2 Pro):
Resolution and Colour Depth: 1024x768x32bpp
Anti-aliasing: None
Frame Buffer: Triple
Texture Format: 32 bit
Z-Buffer Depth: 24 bit
Rendering Pipeline: D3D Software T&L

3DMark 2001 settings (GeForce3 Ti500):
Resolution and Colour Depth: 1024x768x32bpp
Anti-aliasing: 4 samples
Frame Buffer: Triple
Texture Format: Compressed
Z-Buffer Depth: 24 bit
Rendering Pipeline: D3D Hardware T&L

We also tested “Z II – Steel Soldiers”.

Z II - Steel Soldiers settings (TNT2 Pro):
Resolution and Colour Depth: 1024x768x32bpp
Texture Format: 32 bit
Details Enabled: All (except anti-aliasing – hardware limitation) including mip-mapping, lightmap lighting, etc.

Z II - Steel Soldiers settings (GeForce3 Ti500):
Resolution and Colour Depth: 1024x768x32bpp
Texture Format: 32 bit
Details Enabled: All available details

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