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Written by: David "Spunk" Grampa - January 30, 2000 Last updated by: Dan "Tweak Monkey" Kennedy - December 13, 2002 If you think of any terms to add to this dictionary, please e-mail us! A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z Z-Buffer Z-Buffer - The memory on a 3D card in which the Z value of a three dimensional point is stored. In geometry, the variables that make up a 3D point are X, Y, and Z. The Z-value corresponds to depth, the third dimension. The importance of the Z-buffer is rather simple. It keeps track of not only where everything is in a 3D environment, but also gives a 3D card the luxury of not having to render textures that are not visible anyway (such as those behind the character). (see culling)
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