Single card results
|
640x480
|
800x600
|
GLQuake
Demo2 |
100.1 |
65.6 |
Quake II
Demo1 |
86.8 |
58.3 |
Quake II
Crusher |
44.1 |
35.6 |
Unreal timedemo
.2 |
48.14 |
27.00 |
SLI results
|
640x480
|
800x600
|
1024x768 |
GLQuake
Demo2 |
176.0 |
119.4 |
75.6 |
Quake II
Demo1 |
103.0 |
94.8 |
68.4 |
Quake II
Crusher |
45.2 |
45.1 |
41.4 |
Unreal timedemo
.2 |
53.8 |
51.2 |
35.8 |
Single vs. SLI results
GLQuake Demo2 - 640x480
Quake II Demo1 - 640x480
Quake II Crusher -
640x480
Unreal - 640x480
|
GLQuake Demo2 - 800x600
Quake II Demo1 - 800x600
Quake II Crusher -
800x600
Unreal - 800x600
|
There is no doubt about it,
the voodoo2 is still kicking ass in all areas.
Notice how the CPU does not become the main factor
in GLQuake, as shown by adding the second voodoo2
and nearly doubling the framerate.
Who should buy SLI?
A question that will likely
come up, who really needs SLI?
If you examine the results
above, you will notice that the framerates are
good even with one card. So, who needs SLI? The
speed demon. SLI is essential to have the best
framerates at all times; consistently. If you
are a gamer that likes to play higher resolutions
than 640x480 (which most of us are) then the SLI
becomes a very safe investment. At 800x600, the
framerates are often not as high with a single
voodoo2 as one might hope. SLI also shows incredible
framerates at 1024x768. The choice is yours, but
(assuming you have the money) I would say SLI
is actually still a nice addition to any system.
Conclusion