JAMES KENNEDY - 3D ARTIST

EMAIL ME @ J.Kennedy3D@gmail.comxxxxxxxxxxxxxxxxxxxxxxxxxxxxRESUME

Hi my name is James Kennedy and I love video games!

I'd like to think of myself as well-rounded and my versatility can be a great asset to a team.

Some of my skills include efficient low and high poly modeling, texturing, rigging, skinning, shader authoring, pipeline development and intimate knowledge of several 3D packages and engines.

cloudparty logo

Here is a selection of my work from CloudParty, a web based HTML5 virtual world that runs entirely in your browser.

At Cloudparty I was primarily tasked with avatar asset creation and refinement. I also did a bit of environment and prop art, a few texture packs and built a world or two as well.

Click for larger images

     Costume pieces - These range from practical to absurd :) Typically these are around 1000 triangles with a 512x512 or less normal map and a smaller tint mask texture to customize colors and add pattern variation to the clothing. I also reused the same textures and materials whenever possible to save on memory.

xxxxxxxxxxxxxxxx

 xxxxxxxxxxxx

xxxxxxxxxxxxxxxxxxxxxxxxxxxx

 xxxxxxxxxxxx

xxxxxxxxxxxx

xxxxxxxxxxxxxxxxxxxx

xxxxxxxx

 

Hair -  All the hairstyles use the same texture and are under 500 triangles and fully tintable.  Low poly hair can be especially tricky but luckily I had a nice hair shader to use.

 

xxxxxxxxxxxx

xxxxxxxxxxxx

xxxxxxxxxxxx

xxxxxxxxxxxx

 

  New faces and facial deformation -  I was tasked with making a new facial rig and getting it to work with our existing low poly heads.  It works well considering each head mesh is just under 800 triangles.

xxxxxxxx

xxxxxxxx

 

Other works

Here is a collection of my work from "The Saboteur" which turned out to be the final project for Pandemic Studios.

The following link contains a small sample of the work I did on the game.

sab logo

A selection of my personal work can be found below

 

 

Thanks for viewing!

James Kennedy 2014