DOTA is everything about WC3 that isn't fun... well, 90% of the people that host the map. Bunch of neckbearded basement dwellers taking a game way too seriously. I did have fun with that map before the "pro gaymers" got a hold on it. Footy frenzy is my jam.
1. Red Alert:Aftermath (2 was oaky, 3 sucked) 2. Counter Strike 3. Super Mario Brothers 1 or 3 4. Goldeneye N64 5. Need for Speed: Most wanted (the only one I actually beat)
I'll rank 'em according to which ones I think I spent the most hours playing: 1. Team Fortress Classic (PC) 2. Goldeneye (N64) 3. Duke Nukem (PC) 4. Star Fox (SNES) 5. Total Annihilation (PC)
I mostly play with friends who have been playing together for 4 years. We let a couple pubs in sometimes to fill games. I agree that most people that play this game take it way too serious. Im having a LAN this saturday and right now I have 16 people comming. Should have a great DOTA tournament somewhere in the LAN.
KI was okay, but Marvel vs Capcom was worlds better in the combo system. Plus it's just more fun over all.
I have to add an honerable mention: Baldur's Gate. I think back over the moments that made me go "Wow!" First is when I first played Doom II (before I played Doom) on a friend's computer. At the time, it was amazing. This was followed by lesser amazement over improvements to the engine in games like Hexen and Blood. Next really large "Wow!" moment I had was the first time I stepped out of the Vortex Rikers in Unreal, and heard the resonant sounds and saw the amazing (for the time) scenery. UT improved on this, and added better bots to play against to boot. I don't think as much of anything after UT. U2 sucked, and UT2003 had more detailed, but not really prettier, graphics. Wow moment at almost the same time as Unreal, was the first time I played Half Life, and started on that mood-setting cinematic tram ride to sector C Test Labs and Control Facilities. Half Life 2 continued this near visual-novel-like experience to perfection. I have some negative "Wow!" moments as well. Such as playing the Doom III demo, and saying to myself "Wow! This game pretty much sucks!" I'm not a big fan of ID's post Quake tendency to use uniformly drab dark and depressing color schemes for their games. Doom and Doom II had color, darnit! Quake and Company need color as well! This is why I liked Duke3D over Quake (in addition to the juvenile humor. And the strippers.) Half Life totally blew Quake II out of the water, and Unreal Tournament made Quake 3 Arena (which was a LITTLE more colorful, at least {but still depressingly bland}) look like mush. Edit: Also, I think that modern games are WAY too focused on graphical whizbang, to the point that they can't show more than a few monsters without lagging down the entire game. Serious Sam took the right direction, but then lost their way, giving us that disappointing Serious Sam 2. Beyond a certain point, prettier graphics just don't add anything to the game, while taking away CPU time for other things like AI and... er... multitudinousness of enemies, that could really add something to the game.
Gears of War 2 did a great job of this actually. Things are getting better. I liked Doom 3 better than Half Life 2.
YouTube - Unreal 3dfx I wish I had the video from when you first step outside in Unreal and see the waterfall, etc. That moment was so euphoric in terms of wow-graphic factor... a huge step forward in 3D acceleration. I don't remember the original Unreal being a particularly great game but the graphics were so impressive. I miss the old school LAN party gaming.
Here you go. This guy didn't spend enough time appreciating the scenery though. YouTube - Unreal (Mission 2 - Nylevel's Falls | Unreal Difficulty | Part 1 of 2) This guy was a bit more touristy. YouTube - JC's UNREAL Longplay-1-NyLeve Falls