I've made the leap, from my old playstation to an emulator on the PC...

Discussion in 'Gaming' started by Goofus Maximus, Feb 14, 2012.

  1. Goofus Maximus

    Goofus Maximus Too old to be this dumb!

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    I thought I'd share this trivial achievement, of getting rid of the tripping hazard that was my old playstation.

    I've switched to ePSXe with Pete's OpenGL2, sound, and CD-R plugins, and I've installed ImgBurn just so I could image the somewhat dilapidated FF-8 discs in bin/cue format. I had to step down the speed to a snails pace to get a good read from the discs.

    After much fiddling, I have acceptable visual and audio quality, and not much lag! Yay me! With the ISO files, I don't have the laggy moments that the CD-Rom gives me. So I'm playing fullscreen at 1280x1024, using scaling that maintains the right aspect ratio. It looks pretty good!

    I was going to add some screenshots, but it's not letting me. So here's a link to my album on Google+. (I may as well use it for SOMETHING!) Let me know if that worked, and you can actually, like, SEE them or something! ;)
  2. MSP

    MSP Haunting a dead forum...

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    That's awesome. As much as I like having the legacy hardware around, for nostalgia, or the tactile experience, etc, emulators really are the way to go. I've got every Super Nintendo and Sega Genesis game known to man queued up on my computer. A quick game of Sonic? Why not! :)

    A thought just occurred to me, I wonder what emulation options there are for Droid? The software would be a breeze, but how in the %^&! would you play Street Fighter 2 Turbo without a controller?
  3. Goofus Maximus

    Goofus Maximus Too old to be this dumb!

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    At least the old (no joysticks) Playstation controller maps fairly well onto my keyboard! I think you'd need a tablet at least, so you could have touchscreen space for controlling, without obscuring the viewing area. And how would you map all those buttons onto a touchscreen in a way that doesn't induce writer's cramp...
  4. ivwshane

    ivwshane We are all old school!

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  5. namelessentity

    namelessentity Resident Cynic

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    I used ePSXe to play Chrono Cross. I owned it, but I'd lost one of the discs so my only option (besides buyint it twice) was to play it emulated with a downloaded ISO. The game looked so much better on PC it was impossible to go back to the real thing, and that was back when I had a GeForce 6800. I can't even imagine how well it'd run now with the GTX560.

    Also, I have a pretty good SNES emulator on my Droid Incredible. It runs everything well, but the on screen controls are shitty. Apparently you can hook up a Wii controller to it via bluetooth though. I have a buddy who does it.
  6. Goofus Maximus

    Goofus Maximus Too old to be this dumb!

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    When you use ePSXe and Pete's OpenGL2 plugin, this shader pack is a must have, since it's the latest version, unlike the one hosted on Pete's Domain (which is version one). I've settled mostly on the 4xMSAL shader as my favorite for FF-8, without any other filtering (fullscreen or texture).

    The thread in this forum (warning: gargantuan collection of PNG screenshots here) gives one an idea of how FF-7 looks with the different filters in this pack. Those cell-shaded "sketch" shaders are downright freaky!
  7. Goofus Maximus

    Goofus Maximus Too old to be this dumb!

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    I deleted the old album, which was resized to 800 by 600 when I tried posting them here, so I redid the album pics at the full resolution (though I don't like what the Google+ album does to them...)

    Evidently, for you to see the full-size versions, you have to select "download full size" from the "options" at the bottom of the album slideshow viewer. I don't know as anyone wants to do that, though the google resizing makes the album photos look somewhat sucky!

    Oh, and I'm using a custom GLSL shader picked up from Pete's Forums that combines the Natural Vision shader with the 4xMSAL shader. Just plop the text files below in epsxe's shader folder

    The GLSL fragment file (a text file renamed to gpuPeteOGL2.slf):
    and the GLSL vertex file(a text file renamed to gpuPeteOGL2.slv):
  8. msgwtco

    msgwtco Divides by Zero

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    I like epsxe with OpenGL for Plugins. Though last time I used it, I noticed that in-game FMV didn't run as well as with the software plugin. In-game was always nice, especially with games like Crash Bandicoot 2. But that was a while ago. How does in-game FMV work for you?
  9. Goofus Maximus

    Goofus Maximus Too old to be this dumb!

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    Using Pete's OpenGL2 plugin, and with MDEC enabled, the FMVs in FF-8 are spectacularly amazingly good looking and smooth flowing. I have the plugin "internal resolution" set to "very high", the rendering set to "framebuffer object", and the filtering set to "extended without sprites - 2D unfiltered". That makes the beginning pre-start intro go painfully slow, because of the heavy framebuffer usage, but I like the quality too much to lower it. :)